?Īfter the tutorial, you need to make some money. In order to save the kingdom and end the battle, it seems that it is necessary to find four beasts from the dungeon spot. In this world full of desire with human beings, Yayako falls into a world of pleasure. Princess Aya Cat from the four kingdoms of Takanami will search for a beast in the human world through a solicitation from his father.Īya Cat knows that people can buy goods in the currency of moneyĭepending on the player, you will get a beast. It was just before the fall by the devil's hand of the evil enemy rudder.Ī princess of Suha Hashibakuku was entrusted by the king Suha Hashibaku, who has kept peace for many years, Normal RPG Maker scheme, Ctrl or holding Z/Enter skips text, holding Z/Enter does not auto select decision options.Įvents in a different world in a multidimensional universe Probably, because I only thought about stockpiling the items when writing this. Unless I'm an idiot and there's an easier way to get around it. There is an item that removes Estrus that has an icon of a clover, so expect to go back and forth A LOT to stockpile on those items. If you're not sure what you're doing, proceeding through the game can be confusing because there's a static tentacle enemy that does either 1 Estrus damage, or 20 upon touch, and the first dungeon has 6 of the 20 damage ones in a row, and even more further in that you need to touch to proceed. You can either use a toilet or a bottle to empty this once it reaches 30%.ĭrunk - Seems to be a drunk value in this, too. Urine - If this reaches 100%, you will wet yourself. There are four main values that are measured:Įstrus - Rises upon map/combat actions, and maybe even other events. Event locations are marked by a pink heart speech bubble. Once Estrus reaches 30, clothing becomes torn, and interacting with certain map elements can change or modify the standing picture. There's a standing picture that switches between static at full Estrus, and animated once Estrus reaches 30 or higher. ![]() Some things that may look like enemies are more like obstacles, for example the first dungeon has round enemies that simply do damage to you and knock you back, so it's more like map interaction than combat. Combat seems to be the automatic, run-into-them deal, but in place of a usual HP bar, there's instead an Estrus one, which rises depending on what you run into.
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